Highly addictive mix of exploration, strategy and conquest
Product Information
Heroes of Might and Magic IV is the latest chapter in the Heroes series. This stellar new addition combines proven award-winning gameplay with an all-new, state-of-the-art engine. It showcases a highly detailed fantasy world where players will be immersed in a battle for territory and resources. Rise to the challenge by commanding armies of skillful warriors and fantastic creatures. Collect vital resources and artifacts. Fight enemies and capture towns. Strategic planning and tactical cunning are instrumental in your goal to be the undisputed ruler of the new world!
Product Features
Miscellaneous
For the first time ever, bring hero-characters into battle as super-soldiers in your army!
60 varied creature classes to control.
All-new game engine!
All-new isometric viewpoint and informative interface.
Tweak the new personal scenarios and map editor to make levels and quests for your friends!
Over 140 hours of gameplay and 6 unique campaigns.
11 starting Hero classes, 37 advanced classes - choose the specific classes of each member in your army!
All-new magic system - Complete Hero customization at your fingertips.
Towns
Each combat screen grid can be a different terrain, with associated bonuses and negatives for Hero Classes/Creatures.
Hero Classes can participate in combat; they can move, attack, defend and retaliate just like creatures!
Combatants can face in 8 different directions on the Combat Screen.
In siege combat, Creatures at the base of a town wall can attack defenders at the top of a wall and vice-versa!
Adventure Map
More than 300 Adventure Map structures to interact with.
Resource mines appear in multiple states: undeveloped resource deposit, working mine, abandoned mine (guarded by creatures), and run-out mine (no longer producing resources).
New "Fog of War" map effect: clear for recently explored terrain, gray in areas visited in the past, and black for areas not yet visited.
Watch out for Wandering Monsters. If they find any of your armies and they think they can take them out, prepare for battle!
Creature stacks controlled by the player will run away if overpowered, join your army if they feel like it, or fight.
Hero Classes, Creatures and Armies
Each player can control up to 8 armies, each consisting of up to 7 individual hero-characters and/or troops of creatures!
11 starting Hero Classes, each with two starting skills (Barbarians have 3), and 37 advanced Hero Classes. 9 Hero Primary Skills, each with 3 associated Secondary Skills (27 total).
66 types of creatures!
Hero-characters and creatures have similar stats: Damage, Hit Points, Speed, Movement, Spell Points, Shots, Luck, and Morale.
Hero-characters of any class can equip themselves with any artifact.
Creatures have a backpack so that they may carry but not equip artifacts.
Towns
6 town types: Academy, Haven, Preserve, Asylum, Necropolis and Stronghold.
"Outpost" towns may be captured by the player and converted into any of the six town types!
5 Schools of Magic: Life, Order, Death, Chaos, and Nature.