5 Educational and Fun-Filled Learning Titles in 1 Collection!
The Encore Learn Bundle has five full-featured software titles for children ages four to twelve. Whether they are learning Arthur's Kindergarten or Rader Rabbit 1st Grade to Arthur's Math Games, this collection will keep them entertained for hours while they are learning. Have fun with The Cat In the Hat by Dr. Seuss where they build their reading skills along with Where in the World is Carmen Sandiego? where they go on an adventure and learn about geography, history, and world cultures.
Arthur is back with brand new activities, features, and rewards! Arthur, Francine, and their friends invite your child on an interactive adventure packed with a full year's worth of Kindergarten learning skills. Designed to keep kids laughing while they learn, Arthur and friends address your child by name as they play through 9 stimulating learning activities! Plus, your child will be motivated with 3 new reward activities that unlock after all of the main activities are completed! And with the new Progress Bar and Goal Checker, kids can monitor their achievements and watch as they advance toward the bonus activities. Count on Arthur's Kindergarten to deliver hours of fun and years of classroom confidence!
This rich two disc product is packed with 15 different educational activities. Arthur's Kindergarten teaches a full year's worth of Kindergarten skills and entertains your child with limitless fun and learning!
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Reader Rabbit 1st Grade
Reader Rabbit 1st Grade provides a rich educational environment with activities designed to develop important first-grade skills. Children practice language arts, math, creativity, and science while they help Reader Rabbit and friends save Wordville?s annual musical. They then continue to explore and reinforce many of these ideas in the Learning Creations activities.
In first grade, children take the basic concepts they have developed in preschool and kindergarten and apply these concepts to tasks like reading and arithmetic. Six-year-olds use their mastery of letter recognition; letter and sound correspondence; and vocabulary to help develop their reading skills. Mastery of addition and subtraction requires a strong understanding of how to count. Reader Rabbit 1st Grade gives children opportunities to build academic skills and practice fundamental learning concepts. To reinforce understanding and application of new concepts, the adventure activities in Reader Rabbit 1st Grade have increasingly complex skill levels, so the program can move from simple to more complex concepts at a pace that suits each player. Players can tackle more challenging problems even if they haven?t mastered all skills or concepts in the program. Each skill area adjusts its level up or down independently from the others, thereby creating a tailored learning experience that addresses each player?s specific needs.
Reader Rabbit 1st Grade carefully tracks players? responses to each level?s activities, using that information to adjust the type of puzzle presented. Not all activities are suited to this type of auto-leveling (open-ended experiments, for example). These activities begin at the first difficulty level and become more complex as players complete more of the game.
It?s time to join Reader Rabbit on a fun-filled journey to the four corners of Wordville. There?s so much to do before opening night. Time is running out, but the show must go on! The adventure activities in Reader Rabbit 1st Grade help children build language arts, math, science, and creativity skills, while the Learning Creations activities encourage children to explore and strengthen fundamental skills through creative play.
Activities:
Professor Owl's Tree House - Follow the path to Professor Owl?s Tree House to develop language skills. Complete the gateway activity that leads to the tree house and the Word Bird and Silly Scripts activities.
Doorbell Spell Gateway - There?s a secret to unlocking Professor Owl?s door. Listen to the riddle, and find the missing letter in the word on the door. Then enter the tree house!
Word Bird - How will Penelope Parrot learn her lines for the big show? Listen carefully to Professor Owl, and help Penelope correctly pronounce her words.
Silly Scripts - Professor Owl is a wonderful scriptwriter, but she?s forgotten some of the words. Fill in the words to the stories, and you?ll have a script for the big show!
Papa Bear's Store - Follow the path to Papa Bear?s Store to build math skills. Complete the gateway activity that leads to the store and the Costu-Matic and Costume Count activities.
Week Creek Gateway - Help Reader Rabbit hippety-hop across the creek to Papa Bear?s Store. Arrange the turtles in the order of the days of the week so Reader can hop across without getting wet.
Costu-Matic - It?s easy to make wild and wacky costumes for the show tonight. Just pick the pieces you need, and pay for them with the correct change.
Costume Count - What does Papa Bear have in his storage closet? Find out by adding and subtracting costume pieces, and you?ll discover the perfect costumes for tonight?s show.
Pierre's Studio - Follow the path to Pierre?s Studio to strengthen your music, acting, and drawing skills. Complete the gateway activity that leads to the studio and the Pattern Piano and Billboards activities.
Autograph Hound Gateway - Reader Rabbit doesn?t mind being hounded by his fans. Help him choose a picture to autograph. The picture should show the feeling his fan describes. Then continue on your way to Pierre?s Studio.
Billboards - The four billboards you see in Wordville are blank. Use Pierre?s paints and drawing tools to describe the big show on the billboards. Then see your billboards posted on the paths to town!
Bab's Workshop - Follow the path to Babs?s Workshop to learn science skills. Complete the gateway activity that leads to the workshop, and the Measure It! and Prop Sorter activities.
Animal Geography Gateway - Oops! There?s something strange about these props and scenes. Pick the animal prop that doesn?t belong in the scene. Then find Bab's at her workshop.
Measure It! - No show is complete without a set. Help Babs measure objects so that they fit perfectly on the set she?s building.
Prop Sorter - Work the controls of Babs?s sorting machine to choose the right animal props for the show. Watch how the tracks move. Then use the controls to flip the props from track to track and into the log for the trip to the theater.
Where in the World Is Carmen Sandiego?
It all starts in Brazil. But who knows where it will end up. The infamous Carmen Sandiego is at it again. This time she's run off with a rare and valuable edition of the "Travels of Marco Polo." Worth millions! And this is just one of many historic heists that'll have you hopping the globe. Expand your world geography skills. Ignite your critical thinking and decision-making talents. Match wits with the elusive Carmen Sandiego as you recover the stolen treasures of knowledge!
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Arthur's Math Games
Arthur, D.W., and friends welcome your young learner to a carnival of math discovery! Six fun-filled adventures build essential early math skills including counting, logic, and geometry. From making correct change at D.W.?s lemonade stand to sorting creepy critters at Francine?s Amazing Bug Show, every charming activity keeps kids engaged, stimulated, and eager to learn.
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The Cat In The Hat By Dr. Seuss
On a windy wet day, Conrad and Sally are stuck in their house unable to go outside and play. Their mom is at work and their babysitter has fallen asleep. Then out of nowhere appears The Cat in the Hat with his huge red crate filled with Seussian magic. While The Cat is welcomed by the children, the fish is not happy. Unfortunately, the fish is proved right. Mr. Quinn, the nasty next-door neighbor, arrives and tricks Conrad into opening the lock on the red crate. Chaos ensues as the Seussian magic escapes, transforming the house into a wonderland where wacky creatures run wild and everyday objects come to life. With a glint in his eye and an evil plan in mind, Mr. Quinn steals the lock for the crate and vanishes into one of the crazy new worlds.
Now The Cat must tidy up the mess and stop Mr. Quinn, all before Mom comes home. It's a dirty job, but this Cat's gotta do it! Go beyond the zany fun of the movie with an unbelievable adventure starring you as The Cat in the Hat. The Cat's crate has been opened and Seussian magic has turned the house inside out. Bring all the wacky fun home from the movie as you race to restore order to the house before Mom comes home!
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Arthur's Kindergarten System Requirements:
Reader Rabbit 1st Grade System Requirements:
Where in the World Is Carmen Sandiego? System Requirements:
Arthur's Math Games System Requirements:
The Cat In The Hat By Dr. Seuss System Requirements: